maxum
Full Member
Posts: 106
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Traps
Nov 13, 2012 18:25:22 GMT -5
Post by maxum on Nov 13, 2012 18:25:22 GMT -5
What should traps do? I have done some quick checks and they appear to be working correctly. I think the whole get trap/junk trap we used to do was broke traps.
If you want to walk over a trap, you have two choices. Set it off until it runs out of juice, or use disarm traps skill to disarm it. If you try to pick up a trap it will bite you, unless it has already used up all it's charges.
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Traps
Nov 13, 2012 21:40:14 GMT -5
Post by Aaron on Nov 13, 2012 21:40:14 GMT -5
As long as the damage can be mitigated sure, otherwise aren't they basically semi death traps?
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Traps
Nov 14, 2012 2:14:44 GMT -5
Post by marla on Nov 14, 2012 2:14:44 GMT -5
I don't know of any traps that do more than 200hp through sanc. This is an adept zone anyways. I think us non-thief types gotta just grin and bare it!!
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Traps
Nov 14, 2012 11:49:36 GMT -5
Post by lennya on Nov 14, 2012 11:49:36 GMT -5
I think even lethal traps should be allowed in high end zones, as long as they only get one or two charges. Keeps you on your toes. And it doesn't get rid of (all of) your gear and coins like a proper DT would. Gives te usual muclwa some pause at least. Not for lower level zones obviously.
But then there's the traps with a lot of charges. Maybe those need revising?
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maxum
Full Member
Posts: 106
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Traps
Nov 14, 2012 18:56:04 GMT -5
Post by maxum on Nov 14, 2012 18:56:04 GMT -5
Save for half damage, sanc for half damage, resist damage type for half. Want more mitigation, take a thief class with you for 100% damage reduction on disarm. Amount of damage, type and amount of charges can be set on the item, assume lower level zone traps are set with lower dam values.
There are probably a lot of traps from zones that came in when the whole 'get trap/junk trap' worked, so a full rebalance of traps is probably a good thing, but not going to happen anytime soon.
Lets assume traps are working as originally intended when implemented, and leave in the back of the mind the idea to rebalance them when/if you can get a bunch of high level immorts to turn up.
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Traps
Nov 15, 2012 5:52:26 GMT -5
Post by marla on Nov 15, 2012 5:52:26 GMT -5
I don't know what the point of the cleric spell find traps is if we can't pick them up and junk them, but I do understand that they were abused so bad that they had to be changed. I don't see any problem with them. I just sanc and learn from my mistakes!
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Traps
Nov 19, 2012 17:42:48 GMT -5
Post by Abbathor on Nov 19, 2012 17:42:48 GMT -5
find traps is a cleric spell from dungeons and dragons it works pretty much like it is supposed to (better actually, since you always see them) as a spell was never intended to let you mess with them or act like a thief beyond seeing the traps
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