maxum
Full Member
Posts: 106
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Post by maxum on Nov 5, 2012 20:45:44 GMT -5
Changes: The following zones should have functioning shop keepers: Sunderstone Elf Shadow Denarma Lomon Manor Essembra
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 6, 2012 16:20:57 GMT -5
Cause Serious now has messages again.
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 6, 2012 21:25:29 GMT -5
Shops should really be fixed this time. Dont use them unless world shows server has been rebooted after the time on this message.
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 8, 2012 2:30:02 GMT -5
More shops coming, all with no crash bugs too. Civilised Phlan... Can't remember others. In theory I have added back all the shops from circa 1992 now. None that you guys can access should be missing. Added back in half the mobs that were missing from a connector (you probably won't notice). Ravenloft Portal should not go missing. *theory*
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Post by marla on Nov 8, 2012 5:50:27 GMT -5
Awesome, can't wait to find the random connector mobs! Rloft Portal sounds like a difficult task, but it seems like you have a good handle on it!
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 8, 2012 22:16:30 GMT -5
Another shop fix went live today, beginning to hate this file. There is an item missing from Lomon Manor. It is not in any backups, and I have no idea what it is/was, so sorry. Unless I happen to have the ID hiding somewhere in the Asylum website, it is gone for good. Last shops fix was Under the Well, and a missing shop in Shadows of the City (again). Housekeeping on some things that were causing errors to be logged.
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 10, 2012 6:02:52 GMT -5
Mobs causing crashes have been fixed.
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slash
New Member
Posts: 3
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Post by slash on Nov 10, 2012 21:38:02 GMT -5
i found a snakeman in menzo today.....
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 11, 2012 19:41:49 GMT -5
Snakemen should be fixed. Final fixes on Graveyard.
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 25, 2012 16:01:21 GMT -5
Bigby's Crushing Hand is no longer aggressive. Cause Serious messages have lost the extra 'n' in some lines. Charm spells no longer affect players. Giant class mobs have regained the ability to hurl boulders. Invis should reset for all characters after a fight. When gaining a level the message no longer says 'n'.
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 26, 2012 1:39:06 GMT -5
I have wizlocked play because I did something really stupid. I have sent a fix through and hoping it is in place soon. Otherwise unless I learn how to do a rollback, it is best if mortals do not run around for now. Apologies.
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Post by lennya on Nov 26, 2012 4:49:30 GMT -5
Hmm. It says the game is closed, yet I'm still in a v0.8 Shadowdale in which I can walk around but not rent. Should I worry?
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Post by lennya on Nov 26, 2012 4:51:31 GMT -5
Welcome to Shadowdale MUD
0) Exit from Shadowdale Mud 1) Enter the Realm of Shadowdale 2) Enter personal description. 3) Read the background story 4) Change password.
K) Kill this character!
Make your choice: 1 Sorry, the game is locked up for repair!
Storage Closet It appears that you have entered the storage room for the inn. Shelves line each of the walls, fully stacked with linens and anything else that would be needed to make a guest's stay here more enjoyable. Exits: e, d, e >
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maxum
Full Member
Posts: 106
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Post by maxum on Nov 28, 2012 15:59:50 GMT -5
Currently live. Disarm traps has a chance to learn of fail. Paralyzed mobs trigger events in NO_DEATH rooms. (This means Psi no longer break mirror image fight).
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maxum
Full Member
Posts: 106
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Post by maxum on Dec 4, 2012 19:01:32 GMT -5
Next reboot:
Spell targeting tidied: Monsum wands no longer double cast. Zone clear tidied: No more Flame whips for free. Water Breath: spell messages should now work correctly Additional fixes for gear handling, tidied up the way resist items were checked. Exploits: Removed some.
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